The C# SyntroNet client is now working in Unity. The screenshot shows a video wall displaying a SyntroNet video feed. This is one of the components needed for the RTRobotRacing system which is now being moved into the Unity environment in order to speed up development and also allow more platform flexibility. Next steps are to get the driver input sensors integrated and create a virtual dashboard. This was actually working using OpenGL but was getting messy hence the move to Unity.