I wanted to use the front camera of an iPad to act as the input to OpenPose so that I could track pose in real time with the original idea being to leverage CoreML to run pose estimation on the device. There are a few iOS implementations of OpenPose (such as this one) but they are really designed for offline processing as they are pretty slow. I did try a different pose estimator that runs in real time on my iPad Pro but the estimation is not as good as OpenPose.
So the question was how to run iPad OpenPose in real time in some way – compromise was necessary! I do have an OpenPose SPE as part of rt-ai Edge that runs very nicely so an obvious solution was to run rt-ai Edge OpenPose on a server and just use the iPad as an input and output device. The nice plus of this new iOS app called iOSEdgeRemote is that it really doesn’t care what kind of remote processing is being used. Frames from the camera are sent to an rt-ai Edge Conductor connected to an OpenPose pipeline.
The rt-ai Edge design for this test is shown above. The pipeline optionally annotates the video and returns that and the pose metadata to the iPad for display. However, the pipeline could be doing anything provided it returns some sort of video back to the iPad.
The results are show in the screen captures above. Using a GTX 1080 ti GPU, I was getting around 19fps with just body pose processing turned on and around 9fps with face pose also turned on. Latency is not noticeable with body pose estimation and even with face pose estimation turned on it is entirely usable.
Remote inference and rendering has a lot of advantages over trying to squeeze everything into the iPad and use CoreML for inference if there is a low latency server available – 5G communications is an obvious enabler of this kind of remote inference and rendering in a wide variety of situations. Intrinsic performance of the iPad is also far less important as it is not doing anything too difficult and leaves lots of resource for other processing. The previous Unity/ARKit object detector uses a similar idea but does use more iPad resources and is not general purpose. If Unity and ARKit aren’t needed, iOSEdgeRemote with remote inference and rendering is a very powerful system.
Another nice aspect of this is that I believe that future mixed reality headset will be very lightweight devices that avoid complex processing in the headset (unlike the HoloLens for example) or require cables to an external processor (unlike the Magic Leap One for example). The headset provides cameras, SLAM of some sort, displays and radios. All other complex processing will be performed remotely and video used to drive the displays. This might be the only way to enable MR headsets that can run for 8 hours or more without a recharge and be light enough (and run cool enough) to be worn for extended periods.
An Intel Neural Compute Stick 2 (NCS 2) just turned up. It will be interesting to see how it compares to the earlier version. The software supporting it is now OpenVINO which is pretty interesting as it makes it relatively easy to move models across multiple hardware platforms.
The NCS 2 is really the best edge inference hardware engine that is generally available as far as I am aware. Hopefully, one day, the Edge TPU will be generally available and there seem to be many more in the pipeline. Typically these edge inference devices do not support RNNs or related architectures but, in the short term, that isn’t a problem as CNNs and DNNs are probably most useful at the edge at the moment, being very effective at compressing audio and video streams down to low rate information streams for example.
A nice feature of the NCS 2 is that it is easy to connect multiple examples to a single powerful CPU. The combination of a reasonably powerful CPU along with dedicated inference hardware is pretty interesting and is an ideal architecture for an rt-ai Edge node as it happens.
This iOS app is really step 1 on the road to integrating Core ML enabled iOS devices with rt-ai Edge. The screenshot shows the MobileNet SSD object detector running within the ARKit-enabled Unity app on an iPad Pro. If anyone wants to try this, code is here. I put this together pretty quickly so apologies if it is a bit rough but it is early days. Detection box registration isn’t perfect as you can see (especially for the mouse) but it is not too bad. This is probably a field of view mismatch somewhere and will need to be investigated.
Next, this code needs to be integrated with the Manifold C# Unity client. Following that, I will need to write the PutManifold SPE for rt-ai Edge. When this is done, the video and object detection data stream from the iOS device will appear within an rt-ai Edge stream processing network and look exactly the same as the stream from the CYOLO SPE.
The app is based on two repos that were absolutely invaluable in putting it together:
Many thanks to the authors of those repos.
Following on from the previous post, I have now put together a pretty usable workflow for creating custom YOLOv3 models – the code and instructions are here. There are quite a few alternatives out there already but it was interesting putting this together from a learning point of view. The screen capture above was taken during some testing. I stopped the training early (which is why the probabilities are pretty low) so that I could test the weights with an rt-ai stream processing network design and then restarted the training. The tools automatically generate customized scripts to train and restart training, making this pretty painless.
There is a tremendous amount of valuable information here, including the code for the custom anchor generator that I have integrated into my workflow. I haven’t yet tried this enhanced version of Darknet yet but will do that soon. One thing I did learn from that repo is that there is an option to treat mirror image objects as distinct objects – no doubt that was what was hindering the accurate detection of the left and right motion controllers previously.
Fresh from success with YOLOv3 on the desktop, a question came up of whether this could be made to work on the Movidius Neural Compute Stick and therefore run on the Raspberry Pi.
The NCS is a neat little device and because it connects via USB, it is easy to develop on a desktop and then transfer everything needed to the Pi.
The app zoo, on the ncsdk2 branch, has a tiny_yolo_v2 implementation that I used as the basis for this. It only took about an hour to get this working on the desktop – integration with rt-ai was very easy. The Raspberry Pi end was not – all kinds of version number issues and things like that. However, even though not all of the tools would compile, I just moved the compiled graph from the desktop to the Pi and that worked fine.
This is the design. The main difference here from the usual test designs is that the MYOLO SPE is assigned to node pi34 (the Raspberry Pi) rather than the desktop (Default). Just assigning the MYOLO SPE to the Pi saved me from having to connect a Picam or uvc camera to the Pi and also allowed me to get a better feel for the pure performance of the Pi with the NCS.
As can be seen from the first screen capture it worked fine although, because it supports only a subset (20 of 91) of the usual COCO labels, it did not pick up the mouse or the keyboard. Performance-wise, it was running at about 1fps and 30% CPU. Just for reference, I was getting about 8fps on the i7 desktop.
Finally this is a ZeroSensor all ready to go into full time service, capturing video, audio and environmental data. The goal is to use this data, and that from other cameras around the space, as training data for machine learning systems.
One specific goal is to create an anomaly detector with minimal supervision. As much as possible, it will learn from experience. This is kind of tricky as it requires detection of unknown length sequences depending on the circumstances. I am intrigued by the ideas behind the Universal Translator but not sure how much could carry over to this application. This paper reviews some of the techniques usually applied, at least for video processing. The situation here is a little different as there are quite different types of features involved. My plan is to preprocess video and audio to recognize salient features (using object detection or whatever) and then input these features, along with environmental sensor data, in the form of uniform time-slotted data sets to the anomaly detector. This doesn’t help with detecting the length of an interesting sequence – that’s the fun part of the project.
I have been using DeepLabv3 for a while now for object detection but I thought it would be interesting to try some examples from the TensorFlow object detection repo. I now have an rt-ai Edge stream processing element that is based on the Jupyter notebook example in the repo. Presumably this will work with any of the models in the model zoo although I am just using the default one for now.
As you can see from the preview capture above (apart from the nasty looking grass on the left) it picks out the car happily, although not with a great confidence level. Maybe it doesn’t like the elevated camera position or the car is a bit too far away or a difficult pose – I will need to do some more experiments. With the preview display on (using PyGame) I am only getting 1 fps with 1280 x 720 frames from the camera which is a little disappointing. However, with preview turned off (the normal production mode anyway), I am getting over 15fps which is entirely adequate.
The capture above shows the raw image along with the object recognition data in the form of metadata rather than drawn on the image. This is actually pretty useful for both real-time and offline processing (such as a machine learning run). Capturing the original image does have the advantage that alternate object detectors could be run at any time, at the expense of having to store more data. Real-time actions can be based on the metadata and the raw image just discarded.
Anyway, definitely a work in progress. It will be interesting to see how it compares with the DeepLabv3 version as the implementation gets more efficient. What’s nice is that it is trivial to swap out one object detector for another or run them in parallel in order to run tests. Just takes a few seconds with the rtaiDesigner GUI.